Games, apps.
Other distractions.

Made for
the fun of it.

Creature Strike!

A little
Halloween chaos.

Explore the game ↗
Bad Monkey!

A ridiculous idea. Taken seriously.

You
Bad Monkey!

No manners. Great reflexes.

Explore the game ↗

Coming soon · Working title

RiffBoxing

Heavy riffs.
Heavier punches.

Explore RiffBoxing ↗

And then, the apps.

ExcuseOurMinds

AI personalities.
Questionable advice.

Explore the app ↗
ExcuseOurMinds — choose a personality to chat with
aCurrencyConverter — conversions and recent results

The practical side.

aCurrencyConverter

Currency conversions,
without the clutter.

Explore the app ↗

Notes from making things

From the devlog.

Ideas, detours, and the bits
that took longer than expected.

Why ExcuseOurMinds should never sound too helpful

ExcuseOurMinds works when personality beats obedience. If it sounds too helpful, the idea is drifting.

From corporate code to things you can actually touch

I started in corporate stacks. The real pull arrived when code became something you could open and feel.

Why You Bad Monkey had to be handmade

You Bad Monkey came out of sleep-deprived chaos, built by hand. That rough energy is still inside the game.

The person behind the cow

Hello.
I’m Alan.

One person.
Several distractions.

I make games, apps, and experiments in the hours left after everything else. Sometimes to learn something new. Usually because an idea sounds too much fun to leave alone.

The cow was drawn by my brother. The questionable decisions are mostly mine.

Say hello ↗
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